Pertunjukan

Tes Ping

Ukur latensi bolak-balik ke situs web ini dengan permintaan kecil yang berulang dan lihat minimum, rata-rata, maksimum, dan jitter.

Pribadi: Tes ini mengirimkan permintaan kecil ke situs ini saja. Tidak ada data pribadi yang disertakan, dan hasilnya tetap ada di halaman.
Label antarmuka dan nama alat diterjemahkan. Panduan terperinci dan FAQ di halaman ini saat ini ditulis dalam bahasa Inggris.

Antarmuka uji

Browser Anda mungkin meminta izin setelah Anda menekan Mulai.
Siap. Tes mengirimkan permintaan kecil ke situs web ini.
Sampel terakhir—ms
Minimum—ms
Rata-rata—ms
Maksimum—ms
Naik opelet—ms
Hilang0
Ini adalah pengukuran bolak-balik HTTP, bukan ping ICMP. Ini mencakup penggunaan kembali koneksi, pemrosesan server, dan perjalanan kembali, sehingga nilainya dapat berbeda dari ping game atau terminal.

Cara menggunakan alat ini

  1. Close other downloads and streaming tabs for a cleaner sample.
  2. Choose the number of samples and click Start ping test.
  3. Watch each round-trip value appear and review the summary when the run finishes.
  4. Repeat at a different time or on another network to compare.

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Penjelasan teknis

Each sample is a fetch request to a tiny same-origin endpoint with cache disabled. The page measures performance.now() from request start to response completion. That includes DNS, TCP/TLS reuse, server processing, and the return trip, so it is an application-level round-trip time, not an ICMP ping.

Jitter is the average absolute difference between consecutive samples. Results depend on your connection, Wi-Fi, server load, and the browser. A single run is a snapshot, not a guarantee of network quality.

Pemecahan masalah

All samples fail

Check your connection and reload the page. A proxy, firewall, or offline state can block the test endpoint.

Latency is much higher than in a game

Application requests include HTTP and server processing. Game latency also depends on the game server and route.

Results are unstable

Wi-Fi interference, background traffic, and bufferbloat cause variation. Test with a wired connection or at a quieter time.

The first sample is slower

Connection setup and TLS handshake can add time to the first request. Later samples usually settle down.

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