表现

平测试

通过重复的小请求测量到该网站的往返延迟,并查看最小值、平均值、最大值和抖动。

隐私: 该测试仅向该站点发送小请求。不包含个人数据,结果保留在页面中。
界面标签和工具名称已翻译。此页面上的详细指南和常见问题解答目前以英文编写。

测试接口

按“开始”后,您的浏览器可能会请求许可。
准备好。该测试向该网站发送小请求。
最后一个样品—ms
最低限度—ms
平均的—ms
最大限度—ms
抖动—ms
丢失的0
这是 HTTP 往返测量,而不是 ICMP ping。它包括连接重用、服务器处理和回程,因此值可能与游戏或终端 ping 不同。

如何使用这个工具

  1. Close other downloads and streaming tabs for a cleaner sample.
  2. Choose the number of samples and click Start ping test.
  3. Watch each round-trip value appear and review the summary when the run finishes.
  4. Repeat at a different time or on another network to compare.

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技术说明

Each sample is a fetch request to a tiny same-origin endpoint with cache disabled. The page measures performance.now() from request start to response completion. That includes DNS, TCP/TLS reuse, server processing, and the return trip, so it is an application-level round-trip time, not an ICMP ping.

Jitter is the average absolute difference between consecutive samples. Results depend on your connection, Wi-Fi, server load, and the browser. A single run is a snapshot, not a guarantee of network quality.

故障排除

All samples fail

Check your connection and reload the page. A proxy, firewall, or offline state can block the test endpoint.

Latency is much higher than in a game

Application requests include HTTP and server processing. Game latency also depends on the game server and route.

Results are unstable

Wi-Fi interference, background traffic, and bufferbloat cause variation. Test with a wired connection or at a quieter time.

The first sample is slower

Connection setup and TLS handshake can add time to the first request. Later samples usually settle down.

常见问题

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